

However a user can manually override this limitation by specifying -threads 4 (for quad core) on the command line. threads : According to Mike Durand of Valve, the Source engine defaults to taking advantage of no more than three threads due to various issues. However error/debug text will constantly be displayed on screen during play. dev : Starts the game in developer mode, and usefully also results in the removal of the animated background in the main menu, speeding up startup times. This command is only useful if you're running a 64-bit OS and wish to run a game in 32-bit for compatibility reasons. 32bit : Forces the game to start in 32-bit mode, which is the default on 32-bit systems. Make absolutely certain that the rate you are trying to apply does not exceed your monitor's capabilities otherwise you may get a blank screen, especially if you change resolutions and forget to change this option. However if this is not the case you can force it to a specific refresh rate (e.g. This is normally not required as your system should already use the optimal refresh rate at your chosen resolution. refresh : Specifies the refresh rate the game will use upon loading. Make sure you choose a resolution supported by your monitor and with the correct ratio of width to height.

width 640 –height 480 starts the game with 640x480 resolution). width -height : Using these two commands you can set a custom resolution in Pixel Width x Pixel Height (e.g.

Note further that lowering the DirectX Level may also cause glitches and problems, so it should be used mainly as a last resort. Note that this only works if you choose a DirectX version which is lower than the current one supported by your graphics card - see the Hardware DirectX Version option under the In-Game settings for more details. Other values include -dxlevel 80 -dxlevel 81, -dxlevel90 and -dxlevel95. This means a noticeable reduction in image quality but an increase in performance. For example, use -dxlevel 70 to force Hardware DirectX7.0 level support for shaders. dxlevel : Using this command allows you to force the game into only using the specified DirectX version for shaders. Note you can close this console using the '~' key or clicking the x at the top right of the box. console : Speeds up the loading of a game by not loading up the background 3D graphics on the main menu and instead loading up a blurry background picture and the command console is open. Note: More recent Source games may use the mem_max_heapsize command to determine the maximum possible heap size in MB. You can't force the game to load completely into RAM, that's not what this command does. for 2GB RAM, don't set heapsize higher than 1024000). You can use higher values if you wish, but I don't recommend exceeding half your physical RAM (e.g. If you have 2GB of RAM you may wish to increase this to 512MB (a heapsize of 524288). The default heapsize varies, but can be 256MB or less. heapsize : This command tells the Source Engine to allocate more RAM to the system heap, where it can be accessed by the game to improve performance by caching more game information in RAM and hence reducing loading pauses. noborder : When a game is run in Windowed mode, using this command will remove the borders around the game window.
God cs source textures movie#
novid : Prevents the Valve startup movie from playing when loading up the game, speeding up startup time. Note: Command parameters are described inside the characters. These command-line parameters will work with any Source engine games
